The Lord of the Blood: The Fellowship of the Co-op
The Lord of the Blood: The Fellowship of the Co-op It is the third cursed evening in Yharnam, and I now measure time not by the sun or moon, but by how many times I’ve been viciously mauled by beasts with far too many teeth and no sense of personal space. Tonight’s feature presentation was “Blood-Starved Beast: The Remix” — a blood-soaked, poison-dripping death rave where I was clearly not on the guest list. I entered its lair confidently. I left… goo. Repeatedly. This creature — twitchy, mangy, with all the charm of a wet feral cat and the moves of a Soulsborne ballerina — made my life a personal hell. I died so many times I started naming my corpses. (“Oh hey, that’s Tuesday’s me.”) But then… the beacons were lit. Co-op was discovered. Like Gondor calling for aid, I reached out to the brave unknown, and the Hunters answered. In came shimmering allies, bursting through the fog like Eldritch Avengers. I wasn’t just button-mashing and panic-rolling anymore — I had a sq...